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Flash/C++ Game Project

Started by Brad, Dec 18, 2009, 04:22 PM

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Brad

So I've started on the Actionscript 3 based graphical client. Its nowhere near playable yet, but progressing fairly speedily.

Because it's graphical I actually need some graphics to make it work. Actually I need a LOT of graphics. Due to the large number of graphics to draw, I decided to create some place-holders until I get around to actually drawing "good" graphics. These are basically just glorified stick-figures. I've done about 20 of them so far and have gotten the player character graphics done for two of the classes.

The two classes are the Weaponmaster class and the Shinobi class. I actually kinda like how these turned out, so they may stick around for a little while. Still got 3 more classes to draw and around 1 bazillion enemies. I probably won't draw as cool of temp drawings for all the enemies though. Probably just a few generic ones, and then start with the real ones.

Let me know what you think.

Nick

Hahaha! I like them. Especially the lizard ninjas :) I like that they have masks covering their mouths yet still have teeth showing! It makes me laugh.

Impressive for one evenings work.

zourtney

Well, having a mask that covered your teeth would be silly! And yes, nice temp drawings. It'll be cool to see it in action!

Brad

#93
Decided to do another set of temporary* drawings for another one of the 5 classes.

This time it was the Dragoon. The dragoon is warrior who models their fighting style after that of the dragons. They battle with both lance and magic. They are a hybrid physical/magic type which makes a more well-rounded character.

They wear a helmet shaped like a dragon. I think they came out pretty ok. Let me know what you think.

3 out of 5 classes completed.

Nick

Go go power-rangers! Hehe.

I like them. Even if they kinda remind me of pink rangers :)

Brad

Hmmm... I kinda noticed the connection myself. Perhaps I shouldn't use so many bright colors like that when drawing armor w/ helmets....

Brad

#96
So I went back and modified the Dragoons to be a little less bright and also changed the middle piece on the bottom of their helmets because I like it better that way.

Also, I went ahead and drew 10 more pictures for another class. This time it was the Sage.

Let me know what you think.

EDIT: Minor changes to the sage drawings.

Nick

Nice. Much less "power rangers."

Is a sage like a monk?

Brad

The sage is basically the "mostly-magic" character class. The've got good bonuses to most of the magic types like destruction, alteration and conjuration. They aren't as useless with a weapon as wizard or sorceress though, but their skill sets lean in the magic direction more than any other character class.

zourtney

I like the Lamia guy. He's sportin' the goat. And yeah, good job!

Brad

Ah the final class is completed. The Battlehealer. This class focuses on healing and restorative arts along with bashing their enemies with blunt weapons or firing at them with longbows.

Now that this is complete I can turn my drawing attentions toward enemies now. They'll still be in the same stick-figure-ish cartoonish style. Probably with a little more detail as their is only on picture per monster, rather than 10 different variations per class.

Let me know what you think.

zourtney

I think "cool." When do you think you'll have a playable demo? I'd start writing a PHP back end, but my "free" time project is still Drupaly...until I get sick of it.

Brad

Playable demo is gonna take a little while. I'm currently bogged down re-inventing the wheel by creating a bunch of basic UI components. I need to make a list component and radio-button style toggle button group components. Super boring stuff.

zourtney

Understandable. And no, recreating all that basic UI junk doesn't sound like much fun. But perhaps you could host it on randomland or sourceforge or something as a separate project for people in the same boat...if you wanted, that is.

Also, Eve offered to play anything you make. She probably doesn't know what all that would entail, but she likes games and therefore would be a better gameplay-tester than I could ever be. But I could be the annoying guy, watching over her shoulder recognizing some obscure 6-step process which produces a bug...because that's what I do. And yeah.

Brad

The server is now up and running on Randomland. Port 3142. You can try and connect to it if you'd like. Try out these HTML5 javascript sockets eh? I'd upload the Flash client, but I'm not sure where/how to put that on drupal as it will be continually updated and having like 50,000 nodes of old versions sounds lame.

Also, I've completed all the basic UI stuff and now I'm on the non-basic UI stuff. Like creating the map! Soon, a barely playable demo should be available.