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May 16, 2024, 08:14 PM

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Get Out, See Green!


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Messages - zourtney

16
Arts and Crafts / Re: Blacksmithing
Jun 05, 2015, 02:25 PM
Awesome! With Cody's spare parts, I bet we could have something up and running in a weekend.

And this reminds me: I should learn to weld. I don't have to be good or anything. But a little working knowledge would be nice.
17
Over half a year laterer :( Campity camp-camp.
18
Randomland needs resurrecting!
19
Man! This forum is the deadest it's ever been
20
Have you guys heard that there's a new revision of the Rasberry Pi? The B+.

I found this out just yesterday. I'll probably get myself one a bit after I move. I mean, one can never have too many under-utilized miniature computers, right?
21
Games / Re: FTL
Mar 31, 2014, 08:00 PM
iPad version, eh? Cool
22
Programming / Re: Robot - TD
Mar 09, 2014, 08:45 AM
Ah, good old scope creep. Toss it in a branch and forget it (for now) :)

If you're not using the "Issues" section, you probably should. It's the best way I've found to keep and prioritize ideas like these. For some reason, the "Issues" tab doesn't show up for me on the RobotTD repo...maybe only the owner gets it? Who knows...

I just moved my Raspberry Pi HTTP server over to GitHub because their "Issues" section is better. Mostly because it has milestones. I have future features attached to a 2.0 milestone, a 2.1 milestone, and others that are just floating in space. You can also create and assign arbitrary tags, which is helpful. Having this backlog helps me a lot because I do try -- and fail -- to keep it all in my head. (And it's 10x easier than the overblown solution we have to use at work.) So yeah.
23
Hardware and Software / Re: A crazy idea...
Mar 09, 2014, 08:18 AM
Does your reason for adding this have to do with children?

Maybe you could keep the buttons, but hide them. Or...I don't know.
25
Mechanics / Re: A rack of roofs.
Mar 09, 2014, 08:14 AM
Woah, sweet. The one with all the angles looks awesome, but hard to make.
26
Programming / Re: Robot - TD
Jan 16, 2014, 04:45 PM
Hmm, now I'm curious how canvas handles drawing outside the viewable area. There's gotta be some optimization, similar to how browsers handle rendering document contents outside the viewport. It'd be an interesting experiment to see the performance of shifting a large canvas scene vs panning an entire oversized canvas in a clipped div. I'd assume the former to be more performant, but you never know for sure.
27
Programming / Re: Robot - TD
Jan 15, 2014, 01:46 PM
Yay, my first ever pull request got merged in!

I created another branch called build-tools. There are no (significant) source codes changes, but I made way for:

     
  • 3rd-party dependency management via bower
  • Minified distributable builds via grunt




If you want to try it out yourself, get nodejs and install the grunt command line utility. This is your ant-/maven-like task runner which can be made to do just about anything.
npm install -g grunt-cli

Then, from the project directory, install the node_modules needed to run grunt tasks, optionally get a fresh copy of the bower-controlled libraries, then kick off the dist task.

npm install
bower install
grunt dist


The result is a minimal distributable build stored in a top-level dist folder with:

  • index.html
  • require.js
  • main.js
  • main.css

I probably didn't explain that nearly well enough...so just ask



Edit: sorry if this was too radical / overwhelming. I've just been playing with this stuff a lot lately, so I was able to whip it up fast. It's in a branch, so you can always delete it easily :) It won't hurt my feelings at all.
28
Programming / Re: Robot - TD
Jan 14, 2014, 07:48 PM
As promised -- for those lucky enough to have read access -- here is the project using RequireJS:
https://bitbucket.org/brilesb/robot-td/branch/requirejs

I just did a quick run through the files, wrapping up file contents as modules, defining dependencies, and trying not to break anything. The only functionality I saw was the StateManager showing TitleState and MainMenuState, and a few click handlers (that I had to tweak). I probably missed something, so let me know when you find something fishy.
29
Games / Re: Terraria
Jan 11, 2014, 09:58 PM
I did, but I don't remember how you get lights and stuff. Still, I like it and the general idea is fun. Though it'd be probably be better with a mouse :P
30
Games / Re: Terraria
Jan 10, 2014, 05:47 PM
Zombies suck!